Mar 15, 2010, 08:21 PM // 20:21 | #21 | |
Krytan Explorer
Join Date: Sep 2007
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Quote:
While a ranger isn't a top tier PvE profession he's still very versatile. This is very handy with heroes/henchmen because you want that the most significant position in your team is played by yourself. Also, rangers are very good skirmish fighters, thus they are very powerful in the PvEvP formats AB, JQ and FA. They are also very strong in any other PvP format. Generally speaking physical fighters (warrior, ranger, sin, dervish, para) will be the top choice for heroes/henchmen because they are able to deal far more damage than casters and heroes/henchmen pretty suck at damage dealing. Also, physical fighters will be far better at abusing "Save yourselves!", which is extremly strong because heroes/henchmen like to ball up and get busted by AoE nukes. However, a warrior is only good in RA, but rather sucks in any other low end PvP format, and all the other physical fighters mostly perform poorly to medicore in any low end PvP format. |
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Mar 16, 2010, 01:03 AM // 01:03 | #22 | |
Lion's Arch Merchant
Join Date: Nov 2007
Guild: Girls Pee Pee When They See [ME]
Profession: N/Mo
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Quote:
There inlies the weird irony. You know so much of what you want...and so much of what you dont want....yet you cant decide? It doesnt see to me like you are very open at all. TO say you could NEVER play a class like that says A LOT. I wish you best on trying to sift all thats in your head on making such simple decision so difficult. Overthinking leads to just more thinking. Gl with picking a profession, I hope you enjoy. Just thinking about deleting all your chars to start fresh isnt about focus its about not being satisfied. Something tells me you'll focus on the bad in whatever profession you chose and never be satisfied. Good luck. Last edited by REDdelver; Mar 16, 2010 at 01:06 AM // 01:06.. |
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Mar 16, 2010, 01:17 AM // 01:17 | #23 |
Administrator
Join Date: Jun 2006
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Rit: Rits are awesome. They don't have as many skills to play around with, but it's still a lot. There's also a decent amount of viable elites, and due to the unique skill types (Binding Ritual, Item Spell, and Weapon Spell), you'll have a different experience that that of other casters. My favorite part of playing a Rit would be that as a midliner, you have a lot of flexibility in the entire build concept you want to run. For example, you can run a Spirit Spammer, a RestoRit, etc, whereas other professions really only do one or two things well.
Monk: I don't particularly like healing/protting much. Most PuGs will expect you to do this. If you don't plan on playing with other people much (just Heroes and Henchmen), then you'll have more freedom to run a full Smiting bar or some form of hybrid. War: My main is a War. If you enjoy blowing stuff up in melee, play a War. Not much else to say really. Depends what type of character you want to play. Ranger: Rangers are generally considered one of the sub-par professions atm. Their main problem is that their unique skill types such as traps and nature rituals, as well as build concepts such as interruption and high survivability just aren't useful enough to replace another profession. Example: Why bother crippling, poisoning, and interrupting something when you can just kill it? Ele: Fine if you like them. In other games I like playing mage/wizard types like this, but I don't find eles particularly interesting. Ether Renewal is good for fueling basically any spammable energy based skills from any profession, which is fun. Nuking is generally not effective as you into high-end PvE/HM though.
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Mar 16, 2010, 01:21 AM // 01:21 | #24 |
Ascalonian Squire
Join Date: May 2008
Location: Temple of Ages
Profession: Mo/
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If I were you i'd roll a monk and just pug/guild everything, no heroes or hench at all. My best (and worst) times were when i was actually playing with people.
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Mar 16, 2010, 03:35 AM // 03:35 | #25 |
Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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If you want one character that will be able to do just about any of the content you can access, pick Warrior, Ranger, Elementalist, or Monk. Ritualist and Paragon may also be acceptable.
I would not recommend deleting all of your characters. I'm sure that there is one character that you have that you'd later regret having deleted. And if not... Just what have you been playing GW for for all this time? Finally, if you have never ever ever given any class a fair try, you are obligated to do so. It's okay if you picked up Necromancer, toyed around with it for maybe a day or two, and decided it wasn't for you. If you've never made one to just try it, you're missing out. |
Mar 16, 2010, 08:41 AM // 08:41 | #26 |
Ascalonian Squire
Join Date: Mar 2010
Location: UK
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@REDdelver: Quite a powerful message. I wouldn't say it's a weird irony; I've played them all, I love them all in ways, and I know exactly what I can get out the the guild wars game - the same as I have for many years - lots of enjoyment. Only this time, my aim is to play one class to the ground, specialise my knowledge, and do absolutely everything that class can do. So, yes I love all classes, in lots of ways, but I don't love necros - why build upon something I don't enjoy and play that to the ground? Part of me not being able to decide is because I know this is a big decision and it's one I'm going to stick to. It would be a simple decision if I was a first time gamer (...what looks COOL?!?!...) but I'm not. It would be simple if I was playing until I got bored of the concept and game play, and was prepared to start all over again, but I'm not. I've done both of those things before, and this time I want to experience everything the game has to offer, narrowed down to one class. Oh I'm definitely not satisfied. Yet. I know I can decide and besides, that's what guidance is for, right?
@Marty_Silverblade: Thanks for reading up, and working with me :P The clarification you gave is really helpful, I actually (despite Desert_Rose's input) don't think ranger is going to be my main now. I read up on the smites for monks and they sound fun but what a waste of their primary - could do that with another class basically. @Shayne_Hawke: I've tried to play necromancers several times. The furthest I have ever got with them was to level 14 (on factions...) and it just wasn't as fun. Okay I'm down to deciding between Elementalist, Warrior, and Ritualist. Thanks guys, I'm off to lectures, I'll have a full day's thinking |
Mar 16, 2010, 12:13 PM // 12:13 | #27 |
Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Elementalist and Ritualist are both great choices (ele is my 1st account main, rit my 2nd account main).
If going melee I'd suggest assassin over warrior. I've recently made a warrior so I can complete my HoM (silver eagle armor) but I'm not impressed by them. I hear people say all the time: if you love to blow stuff up go warrior. Or: dmg + tank? go warrior. I call BS. I say go assassin. Damage wise the assassin is clearly superior. Warriors are just annoying imo. You have to build adrenaline and keep it up all the time. A hit with one adrenaline attack loses adrenaline over all adrenaline skills. A miss with an adrenaline attack and you can't use it again. Energy attacks are not a solution (unless you go Warrior's Endurance you can't fill your bar with them and the best skills are adrenaline anyway). Assassins can pump out constant damage with fast recharging chains that will really blow up targets. The armor issue is a non-issue as well in PvE. All the time you hear the argument: warriors have super-duper impenetrable armor. Or: assassins might as well be squishies, 1 hit and they're dead. I call BS. I say go assassin. Warriors have 116 armor (if they are running 13 strength with those +20vs elemental insignia and a shield). Assassins have 105-110 armor (blessed or nightstalker's insignia with critical agility). |
Mar 16, 2010, 12:35 PM // 12:35 | #28 |
Desert Nomad
Join Date: Mar 2008
Location: in a house
Guild: The Knitters Guild
Profession: W/R
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Necro Necro Necro....
You do not like it on principal? 4 necro's on a team?? (you and the 3 heros) Come on..that's 32 Minions! a Freakeeen ARMY and toss on that skill with the circle on it when a minion dies it explodes???? Man you can PAWN lower areas just by waiting a few minutes. You can have 8 Minions in 2 minutes just standing there.. then go and PAWN them. That's 4 minions every minute???? PAWNAGE Now what about PVP? ever hear of NEcro BomBer!!! |
Mar 16, 2010, 10:20 PM // 22:20 | #29 |
Ascalonian Squire
Join Date: Mar 2010
Location: UK
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The main problem with the warrior, for me, is the energy limitations. I haven't got a problem with damage (i know sins do more but they are restricted by that) and I love the armour (sins can get armour but they are restricting their options, again). Since I am going for flexibility and fun, I'll just need to think if the energy problems are manageable. I agree with eles and rits though - the update has done the rits some huge favours :P
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Mar 16, 2010, 11:26 PM // 23:26 | #30 |
Krytan Explorer
Join Date: Sep 2007
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If you choose warrior you have to accept that you'll always fight with a weapon in hand, mostly in melee.
My ele is my third main, and I mostly only use her if I play together with other human players. If I play alone I often have problems to deal enough damage to kill groups with 1-2 monks and maybe one monk boss quickly. But once you have another human player who deals damage ele becomes very powerful because it's a very good support profession. One reason why I always decided not to make a ritualist is that everything they can do a ele or ranger can do nearly as good or even better; not sure if this has changed due to the last update. |
Mar 17, 2010, 07:01 AM // 07:01 | #31 |
Forge Runner
Join Date: Jan 2009
Location: Wroc??aw, Poland
Guild: Midnight Mayhem
Profession: Me/
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necros have the most overpowered and broken e-management ingame. passive.
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Mar 17, 2010, 08:22 AM // 08:22 | #32 |
Ascalonian Squire
Join Date: Mar 2010
Location: UK
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I think that many of the weaknesses in ritualists in PvE have been changed. In PvP i wouldn't be surprised if they were still weak - their binding rituals are all about 5 second casts, create lower level spirits, and cost more energy.
Ele are great, they do have lots of skills, and I find I'm always tempted to try to make a build revolving around bad skills and make it good, in this case, the majority of water magic. I think I should get this thread closed - you guys have already helped me enough as it is, limiting it from 10 classes to 2/3. I'm not going to be able to play for a few weeks, so I have ample time to decide. Thanks guys |
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